Latest entries for tag 'release'

RoboCup Logistics Software Stack Release 2016

RCLL 2016 Simulator Screenshot The Carologistics RoboCup Team has released their software stack of 2016 based on Fawkes 1.0.0 for the RoboCup Logistics League. It is a continuation of the release last year. It includes, for example, direct communication with the Robotino for time-stamped and faster data access and many improvements to the basic skills of the robot, tooling, and simulation integration.

The following video shows the RoboCup 2016 finals between the Carologistics and Solidus. The released software stack is the one used by the Carologistics team, which won the competition.

Details about the release and a video of the simulation are available on the RCLL software stack 2016 release page.

Posted by Tim Niemueller on February 8, 2017 14:00

Software 2014 Release

LLSF Simulator Screenshot RoboCup is particularly well-known for its soccer leagues, but there are an increasing number of application leagues. The newest one is the RoboCup Logistics League (RCLL) where groups of robots take on the task of in-factory production logistics. Development of a robust and capable integrated system to operate a group of autonomous mobile robots for an environment like the RCLL can be a tedious and longsome enterprise. This can be a barrier for new (or rebooting) teams and slow down even seasoned teams.

To foster the development of the RCLL as a whole and in the hope to serve as an example, we release our full software stack used for winning the RCLL 2014 today. It is based on the Fawkes Robot Software Framework. While major parts have always been openly available, the release also includes all parts which we developed in private specific to this domain and which we considered to be our competitive edge. We provide this in one coherent and tested package that will reduce the effort required to get a full running robot for the RCLL tremendously.

Some of the highlights that the package contains are components for localization and navigation, perception and vision, basic behaviors (skills) using our Lua-based Behavior Engine, and the complete task-level executive based on CLIPS. With the included simulation integration, you can immediately start and have a complete system that performs the 2014 game on the same level as the world champion.

The software has been developed for more than eight years by numerous people and has been used in the Middle-Size and Standard Platform soccer leagues, the RoboCup@Home league, the RCLL, and projects aside from RoboCup, like Hybrid Reasoning for Intelligent Systems and HERB at CMU. In the last three years the Carologistics team has been the major driving force developing the framework and its components to its present state.

We invite teams to take a look and adopt Fawkes as their software platform. All parts are Open Source software and the vast majority of components are developed in the public. We welcome contributions from anyone and hope to help newcomer teams to get a better start. In combination with the now publicly developed simulation for the 2015 game, it should be far easier to perform better than ever before.

More detailed information are available on the Fawkes LLSF 2014 Release Page.

Posted by Tim Niemueller on March 30, 2015 18:00